Hey everyone! I’d like to let people know that the next update is still coming, and it should be a good one. I received a lot of feedback after launch that the game has a lot of potential, but is missing what we would consider midgame and endgame content. There are technologies to unlock, but nothing to actually use those technoligies with.

The new update adds the foundations of longer-term goals and later-game goals. I’m excited to see how people respond to new pets and buildings.

Some of you may remember the timeline I posted shortly after launch, and are wondering where their new factory layouts and giant view distances are. If you can’t guess, I’ve delayed/cancelled a few of those features. After sitting down and doing some more in-depth time estimations, I realized that those features are much more expensive to build than I thought, and don’t make a huge difference to the end game. My time is better spent adding more pets and more areas, and filling out later game content.

It’s easy as a developer to mix up “fun to play” and “fun to make”. Those features on the timeline would be fun to make, but don’t make the game much more enjoyable to play.

As always, feel free to email with suggestions, and follow the game on steam to make sure you don’t miss any updates!